XIDCine
Class WallExtinguisher

source: C:\XIII\XIDCine\Classes\WallExtinguisher.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Mover
         |
         +--XIII.XIIIMover
            |
            +--XIDCine.BreakableMover
               |
               +--XIDCine.Explosif
                  |
                  +--XIDCine.WallExtinguisher
Direct Known Subclasses:None

class WallExtinguisher
extends XIDCine.Explosif

//----------------------------------------------------------- // WallExtinguisher // Created by iKi // Last Modification by iKi //-----------------------------------------------------------

Function Summary
 void InitializeEmitters()



Source Code


00001	//-----------------------------------------------------------
00002	// WallExtinguisher
00003	// Created by iKi
00004	// Last Modification by iKi
00005	//-----------------------------------------------------------
00006	class WallExtinguisher extends Explosif;
00007	
00008	FUNCTION InitializeEmitters()
00009	{
00010		ExplosiveEmitterOffset=vect(0,-48,0)>>Rotation;
00011		Super.InitializeEmitters();
00012	}
00013	
00014	
00015	
00016	defaultproperties
00017	{
00018	     DamageRadius=200.000000
00019	     DamageAmount=50.000000
00020	     ExplosiveType=4
00021	     FragmentTexture=None
00022	     BreakedStaticMesh=StaticMesh'StaticExplosifs.extinc01_KC'
00023	     Fragments_Type=None
00024	     Fragments3D=(Type=Class'XIDCine.XIIIFragment3DEmitter',Eparpillement=(X=256.000000,Y=256.000000,Z=256.000000),ScaleMax=2.000000,StaticMesh=StaticMesh'StaticExplosifs.extinctfragment',Blow=(Z=500.000000))
00025	     ExplosiveEmitter=Class'XIDCine.ExtinguisherEmitter'
00026	     StaticMesh=StaticMesh'StaticExplosifs.extinc01'
00027	     bSLightGroup=LG_Decor2
00028	     bDirectional=True
00029	}

End Source Code