Core.Object | +--Engine.Actor | +--Engine.Emitter | +--XIDCine.XIIIExplosiveEmitter
00001 //----------------------------------------------------------- 00002 // XIIIExplosiveEmitter 00003 // Created by iKi 00004 // Last Modification by iKi 00005 //----------------------------------------------------------- 00006 class XIIIExplosiveEmitter extends Emitter; 00007 00008 00009 00010 defaultproperties 00011 { 00012 Begin Object Class=SpriteEmitter Name=XIIIExplosiveEmitterA 00013 Disabled=True 00014 AutomaticInitialSpawning=False 00015 Initialized=True 00016 InitialParticlesPerSecond=60.000000 00017 TextureUSubdivisions=1 00018 TextureVSubdivisions=1 00019 SecondsBeforeInactive=10000.000000 00020 Name="XIIIExplosiveEmitterA" 00021 End Object 00022 Emitters(0)=SpriteEmitter'XIDCine.XIIIExplosiveEmitter.XIIIExplosiveEmitterA' 00023 Begin Object Class=SpriteEmitter Name=XIIIExplosiveEmitterB 00024 Disabled=True 00025 AutomaticInitialSpawning=False 00026 Initialized=True 00027 InitialParticlesPerSecond=60.000000 00028 TextureUSubdivisions=1 00029 TextureVSubdivisions=1 00030 SecondsBeforeInactive=10000.000000 00031 Name="XIIIExplosiveEmitterB" 00032 End Object 00033 Emitters(1)=SpriteEmitter'XIDCine.XIIIExplosiveEmitter.XIIIExplosiveEmitterB' 00034 Begin Object Class=SpriteEmitter Name=XIIIExplosiveEmitterC 00035 FadeOut=True 00036 RespawnDeadParticles=False 00037 Disabled=True 00038 AutomaticInitialSpawning=False 00039 Initialized=True 00040 MaxParticles=1 00041 UseRotationFrom=PTRS_Actor 00042 InitialParticlesPerSecond=10.000000 00043 Texture=Texture'XIIICine.effets.Baommm' 00044 TextureUSubdivisions=1 00045 TextureVSubdivisions=1 00046 SecondsBeforeInactive=10000.000000 00047 Name="XIIIExplosiveEmitterC" 00048 End Object 00049 Emitters(2)=SpriteEmitter'XIDCine.XIIIExplosiveEmitter.XIIIExplosiveEmitterC' 00050 }