Core.Object | +--Engine.Actor | +--Engine.Decoration | +--XIDMaps.HarrierCockpitUndercarriage
00001 //----------------------------------------------------------- 00002 // 00003 //----------------------------------------------------------- 00004 class HarrierCockpitUndercarriage extends Decoration; 00005 00006 Event PostBeginPlay() 00007 { 00008 /* if( (Owner!=none) && (Owner.bActorShadows) && (Shadow==None) ) 00009 { 00010 Shadow = Spawn(class'ShadowProjector',Self,'',Location); 00011 // Shadow.ShadowScale = 4.4; 00012 Shadow.MaxTraceDistance=2500; 00013 Shadow.ShadowIntensity=64; 00014 } 00015 */ 00016 SetCollision(false,false,false); 00017 } 00018 00019 00020 00021 defaultproperties 00022 { 00023 bStatic=False 00024 bHighDetail=True 00025 DrawType=DT_StaticMesh 00026 StaticMesh=StaticMesh'Meshes_Vehicules.harrier_roue' 00027 }