Core.Object | +--Engine.Actor | +--XIDMaps.Spads01SpotLight
00001 class Spads01SpotLight extends Actor 00002 placeable; 00003 00004 00005 00006 defaultproperties 00007 { 00008 bIgnoreDynLight=False 00009 DrawType=DT_StaticMesh 00010 StaticMesh=StaticMesh'Staticspads01.spaspot01c' 00011 CollisionRadius=1.000000 00012 CollisionHeight=1.000000 00013 }