Core.Object | +--Engine.Actor | +--Engine.Emitter | +--XIDMaps.USA02HelicoHSEmitter
00001 //----------------------------------------------------------- 00002 // 00003 //----------------------------------------------------------- 00004 class USA02HelicoHSEmitter extends Emitter; 00005 00006 00007 00008 defaultproperties 00009 { 00010 Begin Object Class=SpriteEmitter Name=USA02HelicoHSEmitterA 00011 Acceleration=(X=-200.000000) 00012 UseColorScale=True 00013 FadeOut=True 00014 SpinParticles=True 00015 UseSizeScale=True 00016 UseRegularSizeScale=False 00017 Initialized=True 00018 ColorScale(0)=(Color=(B=128,G=128,R=128)) 00019 ColorScale(1)=(relativetime=0.200000,Color=(B=225,G=225,R=225)) 00020 ColorScale(2)=(relativetime=1.000000,Color=(B=128,G=128,R=128)) 00021 FadeOutStartTime=2.000000 00022 FadeInEndTime=1.000000 00023 MaxParticles=20 00024 StartLocationRange=(X=(Min=-10.000000,Max=10.000000),Y=(Min=-10.000000,Max=10.000000),Z=(Min=-10.000000,Max=10.000000)) 00025 SpinsPerSecondRange=(X=(Min=-0.100000,Max=0.100000),Y=(Min=-0.100000,Max=0.100000)) 00026 SizeScale(1)=(relativetime=0.200000,RelativeSize=1.000000) 00027 SizeScale(2)=(relativetime=1.000000,RelativeSize=1.000000) 00028 StartSizeRange=(X=(Min=50.000000),Y=(Min=50.000000)) 00029 ParticlesPerSecond=2.000000 00030 InitialParticlesPerSecond=1.000000 00031 DrawStyle=PTDS_Darken 00032 Texture=Texture'XIIICine.effets.explogrenadeB' 00033 LifetimeRange=(Min=3.000000,Max=3.000000) 00034 StartVelocityRange=(X=(Min=25.000000,Max=25.000000)) 00035 VelocityLossRange=(X=(Min=5.000000,Max=5.000000)) 00036 Name="USA02HelicoHSEmitterA" 00037 End Object 00038 Emitters(0)=SpriteEmitter'XIDMaps.USA02HelicoHSEmitter.USA02HelicoHSEmitterA' 00039 AutoDestroy=False 00040 AutoReset=True 00041 bDynamicLight=True 00042 }