Core.Object | +--Engine.Actor | +--Engine.Effects | +--XIDMaps.USA02HelicoRotorAbove
00001 //----------------------------------------------------------- 00002 // 00003 //----------------------------------------------------------- 00004 class USA02HelicoRotorAbove extends effects; 00005 00006 //_____________________________________________________________________________ 00007 event tick(float dT) 00008 { 00009 Local rotator R; 00010 00011 // R = RelativeRotation; 00012 R.Yaw = Level.TimeSeconds*150000; 00013 SetRelativeRotation(R); 00014 } 00015 00016 00017 00018 defaultproperties 00019 { 00020 bUnlit=False 00021 DrawType=DT_StaticMesh 00022 StaticMesh=StaticMesh'Meshes_Vehicules.apacheBossTop' 00023 }