XIDMaps
Class Usa02

source: C:\XIII\XIDMaps\Classes\USA02.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Info
         |
         +--XIII.MapInfo
            |
            +--XIDMaps.Map12_PortUSA
               |
               +--XIDMaps.Usa02
Direct Known Subclasses:None

class Usa02
extends XIDMaps.Map12_PortUSA

//----------------------------------------------------------- // //-----------------------------------------------------------
Variables
 PhysicsVolume FirewallVolume
           Point aroudn which the helico will move (but not far away)
 USA02HelicoBoss HelicoBoss
           Point aroudn which the helico will move (but not far away)
 USA02HelicoBossController HelicoBossC
           Point aroudn which the helico will move (but not far away)
 USA02HelicoBossPoint HelicoBossCrashPoint
           Point aroudn which the helico will move (but not far away)
 USA02HelicoBossPoint HelicoBossEndPoint
           Point aroudn which the helico will move (but not far away)
 HelicoBossNavigationPoint1, HelicoBossNavigationPoint2
           making a line for the boss path
 USA02HelicoBossPoint HelicoBossStart
           The location the helico is spawned
 XIIIPlayerController PC
           Point aroudn which the helico will move (but not far away)
 int eNbTouches
           Point aroudn which the helico will move (but not far away)
 float fCollisionHeight
           Point aroudn which the helico will move (but not far away)
 float fCollisionRadius
           Point aroudn which the helico will move (but not far away)
 float fDelaiRengaineArme
           Point aroudn which the helico will move (but not far away)
 float fMinAcquisitionTime
           Point aroudn which the helico will move (but not far away)
 float fStabilityBeforeMissileDelay
           Point aroudn which the helico will move (but not far away)

States
STA_PostponeChopperSpawn

Function Summary
 void SetGoalComplete(int N)
     
//_____________________________________________________________________________
 void SpawnChopper( )


State STA_PostponeChopperSpawn Function Summary



Source Code


00001	//-----------------------------------------------------------
00002	//
00003	//-----------------------------------------------------------
00004	class Usa02 extends Map12_PortUSA;
00005	
00006	var (USA02SetUp) USA02HelicoBossPoint HelicoBossStart;            // The location the helico is spawned
00007	var (USA02SetUp) USA02HelicoBossPoint HelicoBossNavigationPoint1, HelicoBossNavigationPoint2;  // making a line for the boss path
00008	var (USA02SetUp) USA02HelicoBossPoint HelicoBossEndPoint;         // Point aroudn which the helico will move (but not far away)
00009	var (USA02SetUp) USA02HelicoBossPoint HelicoBossCrashPoint;         // Point aroudn which the helico will move (but not far away)
00010	var USA02HelicoBoss HelicoBoss;
00011	var USA02HelicoBossController HelicoBossC;
00012	
00013	var (USA02SetUp) float fMinAcquisitionTime;
00014	var (USA02SetUp) float fStabilityBeforeMissileDelay;
00015	var (USA02SetUp) float fCollisionHeight;
00016	var (USA02SetUp) float fCollisionRadius;
00017	var (USA02SetUp) float fDelaiRengaineArme;
00018	var (USA02SetUp) int eNbTouches;
00019	var (USA02SetUp) PhysicsVolume FirewallVolume;
00020	
00021	var XIIIPlayerController PC;
00022	
00023	// Use a XIIIGoalTrigger 90 To spawn HelicoBoss.
00024	
00025	//_____________________________________________________________________________
00026	FUNCTION SetGoalComplete(int N)
00027	{
00028		switch ( N )
00029		{
00030		case 90:
00031			GotoState( 'STA_PostponeChopperSpawn' );
00032			break;
00033		}
00034		Super.SetGoalComplete(N);
00035	}
00036	
00037	FUNCTION SpawnChopper( )
00038	{
00039		// Spawn HelicoBoss
00040		HelicoBoss = Spawn(class'USA02HelicoBoss', self,, HelicoBossStart.Location, HelicoBossStart.Rotation);
00041		HelicoBossC = Spawn(class'USA02HelicoBossController', self,, HelicoBossStart.Location, HelicoBossStart.Rotation);
00042		HelicoBossC.Possess(HelicoBoss);
00043		HelicoBossC.NavPoint1 = HelicoBossNavigationPoint1;
00044		HelicoBossC.NavPoint2 = HelicoBossNavigationPoint2;
00045		HelicoBossC.EndPoint = HelicoBossEndPoint;
00046		HelicoBossC.CrashPoint = HelicoBossCrashPoint;
00047		HelicoBossC.MinAcquisitionTime = fMinAcquisitionTime;
00048		HelicoBossC.fStabilityBeforeMissileDelay = fStabilityBeforeMissileDelay;
00049		HelicoBoss.bUseCylinderCollision = true;
00050		HelicoBoss.SetCollisionSize( fCollisionRadius, fCollisionHeight );
00051		HelicoBoss.Health = eNbTouches;
00052		HelicoBoss.default.Health= eNbTouches;
00053		XIIIBaseHud(XIIIController.MyHud).AddBossBar( HelicoBoss );
00054	}
00055	
00056	state STA_PostponeChopperSpawn
00057	{
00058	begin:
00059		sleep( 0.5 );
00060		SpawnChopper( );
00061	}
00062	
00063	event Trigger( actor Other, pawn EventInstigator )
00064	{
00065		SetTimer2(fDelaiRengaineArme,false);
00066		if ( FirewallVolume != none )
00067			FirewallVolume.bPainCausing = true;
00068	}
00069	
00070	event Timer2()
00071	{
00072		PC = XIIIGameInfo(Level.Game).MapInfo.XIIIController;
00073		if ( PC.bWeaponMode )
00074		{
00075			PC.OldWeap = PC.Pawn.Weapon.InventoryGroup;
00076			PC.Pawn.Weapon.PutDown();
00077		}
00078		else
00079		{
00080			PC.OldItem = XIIIItems(PC.Pawn.SelectedItem);
00081			PC.OldItem.PutDown();
00082		}
00083		PC.bWeaponBlock = true;
00084		PC.Pawn.PendingWeapon = none;
00085	//	PawnOwner.PendingItem = none;
00086	}
00087	
00088	
00089	
00090	
00091	defaultproperties
00092	{
00093	     fMinAcquisitionTime=1.500000
00094	     fStabilityBeforeMissileDelay=1.000000
00095	     fCollisionHeight=200.000000
00096	     fCollisionRadius=250.000000
00097	     fDelaiRengaineArme=2.000000
00098	     eNbTouches=3
00099	     EndMapVideo="cine12"
00100	}

End Source Code