Core.Object | +--Engine.Actor | +--Engine.Emitter | +--XIDPawn.DeadDuckEmitter
00001 //----------------------------------------------------------- 00002 // 00003 //----------------------------------------------------------- 00004 class DeadDuckEmitter extends Emitter; 00005 00006 00007 00008 defaultproperties 00009 { 00010 Begin Object Class=SpriteEmitter Name=DeadDuckEmitterA 00011 Acceleration=(X=10.000000,Y=10.000000,Z=-30.000000) 00012 FadeOut=True 00013 RespawnDeadParticles=False 00014 SpinParticles=True 00015 UseRegularSizeScale=False 00016 AutomaticInitialSpawning=False 00017 UseRandomSubdivision=True 00018 Initialized=True 00019 FadeOutStartTime=3.000000 00020 MaxParticles=10 00021 StartLocationRange=(X=(Min=-30.000000,Max=30.000000),Y=(Min=-30.000000,Max=30.000000),Z=(Min=-30.000000,Max=30.000000)) 00022 SpinsPerSecondRange=(X=(Min=-0.500000,Max=1.000000),Y=(Min=-0.800000,Max=1.000000)) 00023 StartSizeRange=(X=(Min=5.000000,Max=15.000000),Y=(Min=5.000000,Max=15.000000)) 00024 InitialParticlesPerSecond=100.000000 00025 DrawStyle=PTDS_AlphaBlend 00026 Texture=Texture'XIIICine.effets.plumesM' 00027 TextureUSubdivisions=2 00028 TextureVSubdivisions=2 00029 LifetimeRange=(Max=6.000000) 00030 StartVelocityRange=(X=(Min=-20.000000,Max=20.000000),Y=(Min=-30.000000,Max=10.000000),Z=(Min=-10.000000,Max=200.000000)) 00031 VelocityLossRange=(Z=(Min=2.000000,Max=2.000000)) 00032 Name="DeadDuckEmitterA" 00033 End Object 00034 Emitters(0)=SpriteEmitter'XIDPawn.DeadDuckEmitter.DeadDuckEmitterA' 00035 Begin Object Class=SpriteEmitter Name=DeadDuckEmitterB 00036 Acceleration=(Z=-10.000000) 00037 FadeOut=True 00038 RespawnDeadParticles=False 00039 UseSizeScale=True 00040 AutomaticInitialSpawning=False 00041 Initialized=True 00042 FadeOutStartTime=1.000000 00043 MaxParticles=1 00044 StartLocationOffset=(Z=60.000000) 00045 SizeScale(1)=(relativetime=0.200000,RelativeSize=2.000000) 00046 SizeScale(2)=(relativetime=1.000000,RelativeSize=0.200000) 00047 StartSizeRange=(X=(Min=30.000000,Max=30.000000),Y=(Min=30.000000,Max=30.000000)) 00048 InitialParticlesPerSecond=1000.000000 00049 DrawStyle=PTDS_Brighten 00050 Texture=Texture'XIIICine.effets.iiik' 00051 LifetimeRange=(Min=1.000000,Max=1.000000) 00052 Name="DeadDuckEmitterB" 00053 End Object 00054 Emitters(1)=SpriteEmitter'XIDPawn.DeadDuckEmitter.DeadDuckEmitterB' 00055 AutoDestroy=False 00056 bDynamicLight=True 00057 }