XIDPawn
Class HostageDetectVolume

source: C:\XIII\XIDPawn\Classes\HostageDetectVolume.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Brush
         |
         +--Engine.Volume
            |
            +--XIDPawn.HostageDetectVolume
Direct Known Subclasses:None

class HostageDetectVolume
extends Engine.Volume

//----------------------------------------------------------- // HostageDetectVolume //-----------------------------------------------------------
Variables
 XIIIPlayerPawn XIII
 bool bActivated

States
init

Function Summary
 void Trigger(Actor Other, Pawn EventInstigator)
     
// When detectionvolume is triggered...
//
 void Trigger(Actor Other, Pawn EventInstigator)
     
// When detectionvolume is triggered...
//


State init Function Summary



Source Code


00001	//-----------------------------------------------------------
00002	//    HostageDetectVolume
00003	//-----------------------------------------------------------
00004	class HostageDetectVolume extends Volume;
00005	
00006	ignores touch;
00007	
00008	var bool bActivated;
00009	var XiiiPlayerPawn XIII;
00010	
00011	auto state init
00012	{
00013	begin:
00014	   XIII=XIIIPlayerPawn(XIIIGameInfo(level.game).mapinfo.XIIIpawn);
00015	   gotostate('');
00016	}
00017	
00018	
00019	//-----------------------------------------------------------------------------------
00020	//-----------------------------------------------------------------------------------
00021	//Detection quand perso rentre dans volume avec otage
00022	//
00023	state() Detection
00024	{
00025		function Trigger( actor Other, pawn EventInstigator )
00026	  {
00027	  }
00028	  //_______________________________________________________________
00029	  // When HostageDetectvolume is triggered...
00030		event Touch( actor Other)
00031		{
00032	      if (!bActivated)
00033	     	{
00034	          if (Other==XIII && XIII.bPrisonner)
00035	          {
00036	             bActivated=true;
00037	             instigator=xiiipawn(Other);
00038	             TriggerEvent(Event, Self, instigator);
00039	             gotostate('');
00040	          }
00041	   	  }
00042		}
00043	begin:
00044	}
00045	
00046	// When detectionvolume is triggered...
00047	//
00048	function Trigger( actor Other, pawn EventInstigator )
00049	{
00050	     Instigator = EventInstigator;
00051	     gotostate('Detection');
00052	}
00053	
00054	
00055	
00056	defaultproperties
00057	{
00058	     bStatic=False
00059	     bAlwaysRelevant=True
00060	     InitialState="Detection"
00061	     CollisionRadius=126.000000
00062	     CollisionHeight=126.000000
00063	}

End Source Code