|
Function Summary |
rotator |
AdjustAim(Ammunition FiredAmmunition, vector projStart, int aimerror)
// ----------------------------------------------------------------------
// Adjust Aim
// ----------------------------------------------------------------------
|
void |
DamageAttitudeTo(Pawn Other, float Damage) |
int |
EvalueArmeXIII() |
PathNode |
FindBestLineOfFire()
// ----------------------------------------------------------------------
// FindBestLineOfFire()
//
|
bool |
FindBestPathToward(Actor desired, bool bClearPaths)
// ----------------------------------------------------------------------
// FindBestPathToward()
//
// assumes the desired destination is not directly reachable.
// It tries to set Destination to the location of the
// best waypoint, and returns true if successful
|
PathNode |
FindNewPosition(bool bDerrierePerso)
// ----------------------------------------------------------------------
// FindNewPositionBehind()
//
|
void |
Firexiii()
// ----------------------------------------------------------------------
// Firexiii
// ----------------------------------------------------------------------
|
void |
HalteAuFeu()
// ----------------------------------------------------------------------
// HalteAuFeu
// ----------------------------------------------------------------------
|
bool |
LineOfFire(optional vector)
// ----------------------------------------------------------------------
// LineOfFire()
//permet de savoir si je peut tirer sur XIII (pour eviter de tirer dans les murs)
|
void |
NotifyFiring()
// ----------------------------------------------------------------------
// NotifyFiring
// ----------------------------------------------------------------------
|
bool |
TestDirection(vector dir, out vector) |
void |
XIIIBePoisoned() |
bool |
XIIIDelogeable() |