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Function Summary |
void |
InitializeInventory()
//---------------------------------------------------------------------------------
//Inventaire par defaut appele par initialize pawn dans le controller
//----------------------------------------------------------------------------------
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simulated |
PlayFiring(float Rate, name FiringMode)
//_____________________________________________________________________________
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simulated |
PlayMoving()
//_____________________________________________________________________________
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simulated |
PlayReLoading(float Rate, name FiringMode)
//_____________________________________________________________________________
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simulated |
PlaySpearGunFiring() |
simulated |
PlayWaiting() |
void |
PostBeginPlay() |
void |
TakeDrowningDamage()
//FRD ne prend pas de dommage pour noyade
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