Core.Object | +--Engine.Actor | +--Engine.NavigationPoint | +--XIDPawn.SafePoint
bool
bAccroupi
void
Occupe()
00001 //============================================================================= 00002 // SafePoint. 00003 //============================================================================= 00004 class SafePoint extends NavigationPoint 00005 placeable; 00006 00007 00008 //var vector lookdir; //direction to look while stopped 00009 var() bool bAccroupi; 00010 00011 event timer() 00012 { 00013 bAlreadyTargeted=false; 00014 } 00015 00016 function Occupe() 00017 { 00018 bAlreadyTargeted=true; 00019 //settimer(3, false); 00020 } 00021 00022 00023 00024 defaultproperties 00025 { 00026 Texture=Texture'Engine.S_Inventory' 00027 bDirectional=True 00028 }