Core.Object | +--Engine.Actor | +--Engine.Pawn | +--XIII.XIIIAmbientPawn | +--XIDPawn.Shark
int
fFacteurvitesse
void
PlayMoving()
//steering { super.tick(dt); log(self@"SHARK "@physicsvolume@PhysicsVolume.bWaterVolume); } */
00001 //----------------------------------------------------------- 00002 // 00003 //----------------------------------------------------------- 00004 class Shark extends XIIIAmbientPawn; 00005 00006 var() int fFacteurvitesse; 00007 00008 /*event tick(float dt) //steering 00009 { 00010 super.tick(dt); 00011 00012 log(self@"SHARK "@physicsvolume@PhysicsVolume.bWaterVolume); 00013 } */ 00014 function PlayMoving() 00015 { 00016 loopanim('nage'); 00017 } 00018 00019 00020 00021 00022 defaultproperties 00023 { 00024 fFacteurvitesse=1 00025 WaterSpeed=1000.000000 00026 ControllerClass=Class'XIDPawn.SharkController' 00027 bCollideWorld=False 00028 bBlockActors=False 00029 bBlockPlayers=False 00030 bBlockZeroExtentTraces=False 00031 bBlockNonZeroExtentTraces=False 00032 Mesh=SkeletalMesh'XIIIPersos.RequinM' 00033 CollisionHeight=10.000000 00034 Buoyancy=100.000000 00035 }