Core.Object | +--Engine.Actor | +--Engine.Keypoint | +--XIDPawn.SurveillCamTarget
float
TimeToStayOnMe
00001 //----------------------------------------------------------- 00002 // 00003 //----------------------------------------------------------- 00004 class SurveillCamTarget extends Keypoint; 00005 00006 var() float TimeToStayOnMe; 00007 00008 00009 00010 defaultproperties 00011 { 00012 TimeToStayOnMe=1.000000 00013 }