Core.Object | +--Engine.Actor | +--Engine.Emitter | +--XIDSpec.GrenadExplosionEmitterSE
00001 //----------------------------------------------------------- 00002 // 00003 //----------------------------------------------------------- 00004 class GrenadExplosionEmitterSE extends Emitter; 00005 00006 event PostBeginPlay() 00007 { 00008 Spawn(class'GrenadExplosionOverlayEmitter',self,, location, Rotation); 00009 } 00010 00011