Core.Object | +--Engine.Actor | +--Engine.Emitter | +--XIDSpec.HeadBloodTrailEmitterSE
00001 //----------------------------------------------------------- 00002 // 00003 //----------------------------------------------------------- 00004 class HeadBloodTrailEmitterSE extends Emitter; 00005 00006 simulated event PostBeginPlay() 00007 { 00008 Super.PostBeginPlay(); 00009 if ( !Level.bHighDetailMode ) 00010 Emitters[0].UseCollision = false; 00011 if ( (Level.Game != none) && (XIIIGameInfo(Level.Game).PlateForme == 1) ) // PS2 00012 { 00013 Emitters[0].UseCollision = false; 00014 Emitters[0].SetMaxParticles(25); 00015 } 00016 } 00017 00018