Core.Object | +--Engine.Actor | +--Engine.InventoryAttachment | +--XIII.ArmorAttachment
00001 //----------------------------------------------------------- 00002 // 00003 //----------------------------------------------------------- 00004 class ArmorAttachment extends InventoryAttachment; 00005 00006 00007 defaultproperties 00008 { 00009 StaticMeshName="MeshArmesPickup.GiletHeavy" 00010 DrawType=DT_StaticMesh 00011 }