Core.Object | +--Engine.Actor | +--Engine.Inventory | +--XIII.Beret
name
BoneToAttach
void
AttachToPawn(Pawn P)
//_____________________________________________________________________________
GiveTo(Pawn Other)
NotifyOwnerKilled(Controller Killer)
//_____________________________________________________________________________ // My owner has been killed, maybe make me go off
00001 //----------------------------------------------------------- 00002 // 00003 //----------------------------------------------------------- 00004 class Beret extends Inventory; 00005 00006 var name BoneToAttach; 00007 00008 //_____________________________________________________________________________ 00009 function GiveTo( pawn Other ) 00010 { 00011 if ( Other.IsPlayerPawn() ) 00012 { 00013 Destroy(); 00014 return; 00015 } 00016 Super.GiveTo(other); 00017 AttachToPawn(Other); 00018 } 00019 00020 //_____________________________________________________________________________ 00021 function AttachToPawn(Pawn P) 00022 { 00023 if ( ThirdPersonActor == None ) 00024 { 00025 ThirdPersonActor = Spawn(AttachmentClass,Owner); 00026 InventoryAttachment(ThirdPersonActor).InitFor(self); 00027 } 00028 P.AttachToBone(ThirdPersonActor,BoneToAttach); 00029 ThirdPersonActor.SetRelativeLocation(ThirdPersonRelativeLocation); 00030 ThirdPersonActor.SetRelativeRotation(ThirdPersonRelativeRotation); 00031 } 00032 00033 //_____________________________________________________________________________ 00034 // My owner has been killed, maybe make me go off 00035 function NotifyOwnerKilled(controller Killer) 00036 { 00037 local BeretFlying BF; 00038 00039 BF = Spawn(class'BeretFlying',,,ThirdPersonActor.Location, ThirdPersonActor.Rotation); 00040 BF.CalcVelocity( 1000.0*Normal(Killer.Pawn.Location - Owner.Location) ); 00041 BF.StaticMesh = AttachmentClass.default.StaticMesh; 00042 DetachFromPawn(Pawn(Owner)); 00043 } 00044 00045 00046 00047 defaultproperties 00048 { 00049 BoneToAttach="X Head" 00050 ThirdPersonRelativeLocation=(X=9.700000,Y=-1.500000,Z=-1.050000) 00051 ThirdPersonRelativeRotation=(Pitch=-16384,Yaw=1550) 00052 AttachmentClass=Class'XIII.BeretAttachment' 00053 }