|
Function Summary |
Name |
GetBaseWeaponBone()
//_____________________________________________________________________________
|
simulated |
PlayFiring()
//_____________________________________________________________________________
|
simulated |
PlayIdleAnim()
//_____________________________________________________________________________
|
simulated |
PlaySelect()
//_____________________________________________________________________________
|
float |
RateSelf()
//_____________________________________________________________________________
// FRD
|
void |
TraceFire(float Accuracy, float YOffset, float ZOffset)
//_____________________________________________________________________________
|
simulated |
TweenDown()
//_____________________________________________________________________________
|