XIII
Class BloodOnHead

source: C:\XIII\XIII\Classes\BloodOnHead.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Projector
         |
         +--XIII.BloodOnHead
Direct Known Subclasses:None

class BloodOnHead
extends Engine.Projector

//----------------------------------------------------------- // //-----------------------------------------------------------

Source Code


00001	//-----------------------------------------------------------
00002	//
00003	//-----------------------------------------------------------
00004	class BloodOnHead extends Projector;
00005	
00006	//_____________________________________________________________________________
00007	event PostBeginPlay()
00008	{
00009	    if ( Level.bLonePlayer && Level.Game.bAlternateMode )
00010	      ProjTexture=Material'XIIICine.ProjectionBlood_2';
00011	}
00012	
00013	//_____________________________________________________________________________
00014	event Tick(float dT)
00015	{
00016	    if ( Owner.IsAnimating() )
00017	    {
00018	      DetachProjector(true);
00019	      AttachProjector();
00020	    }
00021	    else
00022	    {
00023	      AbandonProjector(5.0);
00024	      Destroy();
00025	    }
00026	}
00027	
00028	
00029	defaultproperties
00030	{
00031	     ProjTexture=FinalBlend'XIIICine.effets.projectionblood'
00032	     FOV=5
00033	     MaxTraceDistance=68
00034	     bProjectBSP=False
00035	     bProjectTerrain=False
00036	     bProjectStaticMesh=False
00037	     bClipBSP=True
00038	     AttachPriority=3
00039	     Texture=None
00040	     DrawScale=0.200000
00041	}

End Source Code