XIII
Class BulletDustEmitter

source: C:\XIII\XIII\Classes\BulletDustEmitter.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Emitter
         |
         +--Engine.ImpactEmitter
            |
            +--XIII.BulletDustEmitter
Direct Known Subclasses:None

class BulletDustEmitter
extends Engine.ImpactEmitter

//----------------------------------------------------------- // //-----------------------------------------------------------

Source Code


00001	//-----------------------------------------------------------
00002	//
00003	//-----------------------------------------------------------
00004	class BulletDustEmitter extends ImpactEmitter;
00005	
00006	//_____________________________________________________________________________
00007	simulated event PostBeginPlay()
00008	{
00009	//    Log(self@"PostBeginPlay");
00010	    Super.PostBeginPlay();
00011	    SpriteEmitter(Emitters[0]).ProjectionNormal = vRand();
00012	}
00013	
00014	
00015	defaultproperties
00016	{
00017	     ClientImpactSound=Sound'XIIIsound.Impacts__ImpBetonExt.ImpBetonExt__hPlayImpBtE'
00018	     Begin Object Class=SpriteEmitter Name=BulletDustEmitterA
00019	         UseDirectionAs=PTDU_Normal
00020	         ProjectionNormal=(X=1.000000,Y=1.000000,Z=0.000000)
00021	         RespawnDeadParticles=False
00022	         UseSizeScale=True
00023	         UseRegularSizeScale=False
00024	         AutomaticInitialSpawning=False
00025	         Initialized=True
00026	         FadeOutStartTime=0.150000
00027	         FadeInEndTime=0.100000
00028	         MaxParticles=1
00029	         StartSpinRange=(X=(Max=50.000000),Y=(Max=50.000000),Z=(Max=50.000000))
00030	         SizeScale(0)=(RelativeSize=1.000000)
00031	         SizeScale(1)=(relativetime=0.150000,RelativeSize=2.000000)
00032	         SizeScale(2)=(relativetime=0.230000,RelativeSize=0.500000)
00033	         SizeScale(3)=(relativetime=0.500000)
00034	         SizeScale(4)=(relativetime=1.000000)
00035	         StartSizeRange=(X=(Min=14.400000,Max=18.000000),Y=(Min=14.400000,Max=18.000000),Z=(Min=14.400000,Max=18.000000))
00036	         InitialParticlesPerSecond=100.000000
00037	         DrawStyle=PTDS_AlphaBlend
00038	         Texture=Texture'XIIICine.effets.impactpoing2A'
00039	         SecondsBeforeInactive=10000.000000
00040	         LifetimeRange=(Min=0.300000,Max=0.300000)
00041	         Name="BulletDustEmitterA"
00042	     End Object
00043	     Emitters(0)=SpriteEmitter'XIII.BulletDustEmitter.BulletDustEmitterA'
00044	     Begin Object Class=SpriteEmitter Name=BulletDustEmitterB
00045	         Acceleration=(Z=10.000000)
00046	         UseColorScale=True
00047	         FadeOut=True
00048	         FadeIn=True
00049	         RespawnDeadParticles=False
00050	         SpinParticles=True
00051	         UseSizeScale=True
00052	         UseRegularSizeScale=False
00053	         AutomaticInitialSpawning=False
00054	         SymmetryU=True
00055	         SymmetryV=True
00056	         RandomSymmetryU=True
00057	         RandomSymmetryV=True
00058	         Initialized=True
00059	         ColorScale(0)=(Color=(B=255,G=255,R=255))
00060	         ColorScale(1)=(relativetime=1.000000,Color=(B=48,G=92,R=103))
00061	         FadeOutStartTime=2.000000
00062	         FadeInEndTime=1.200000
00063	         MaxParticles=2
00064	         StartLocationRange=(Z=(Min=-3.000000,Max=3.000000))
00065	         SpinsPerSecondRange=(X=(Min=-0.300000,Max=0.300000),Y=(Min=-0.300000,Max=0.300000))
00066	         SizeScale(1)=(relativetime=0.100000,RelativeSize=2.000000)
00067	         SizeScale(2)=(relativetime=0.500000,RelativeSize=1.000000)
00068	         SizeScale(3)=(relativetime=1.000000,RelativeSize=1.000000)
00069	         StartSizeRange=(X=(Min=7.000000,Max=10.000000),Y=(Min=7.000000,Max=10.000000),Z=(Min=7.000000,Max=10.000000))
00070	         CenterU=0.200000
00071	         CenterV=0.200000
00072	         InitialParticlesPerSecond=100.000000
00073	         DrawStyle=PTDS_Brighten
00074	         Texture=Texture'XIIICine.effets.mist2'
00075	         SecondsBeforeInactive=10000.000000
00076	         LifetimeRange=(Min=2.500000,Max=3.000000)
00077	         StartVelocityRange=(X=(Min=-3.000000,Max=3.000000),Y=(Min=-3.000000,Max=3.000000),Z=(Min=-3.000000,Max=-10.000000))
00078	         Name="BulletDustEmitterB"
00079	     End Object
00080	     Emitters(1)=SpriteEmitter'XIII.BulletDustEmitter.BulletDustEmitterB'
00081	     Begin Object Class=SpriteEmitter Name=BulletDustEmitterC
00082	         UseDirectionAs=PTDU_MoveAndViewUp
00083	         Acceleration=(X=-10.000000,Y=-20.000000,Z=-400.000000)
00084	         UseColorScale=True
00085	         RespawnDeadParticles=False
00086	         SpinParticles=True
00087	         UseSizeScale=True
00088	         UseRegularSizeScale=False
00089	         AutomaticInitialSpawning=False
00090	         SymmetryU=True
00091	         SymmetryV=True
00092	         RandomSymmetryU=True
00093	         RandomSymmetryV=True
00094	         Initialized=True
00095	         ColorScale(0)=(Color=(B=128,G=128,R=128))
00096	         ColorScale(1)=(relativetime=1.000000,Color=(B=112,G=112,R=112))
00097	         MaxParticles=3
00098	         UseRotationFrom=PTRS_Actor
00099	         SpinsPerSecondRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=-2.000000,Max=2.000000))
00100	         StartSizeRange=(X=(Min=0.500000,Max=1.000000),Y=(Min=0.500000,Max=1.000000))
00101	         CenterU=0.200000
00102	         CenterV=0.200000
00103	         InitialParticlesPerSecond=100.000000
00104	         DrawStyle=PTDS_Brighten
00105	         Texture=Texture'XIIICine.effets.etincelle'
00106	         TextureUSubdivisions=1
00107	         TextureVSubdivisions=1
00108	         SecondsBeforeInactive=10000.000000
00109	         LifetimeRange=(Min=2.000000,Max=2.500000)
00110	         StartVelocityRange=(X=(Min=100.000000,Max=400.000000),Y=(Min=-100.000000,Max=50.000000),Z=(Min=-50.000000,Max=50.000000))
00111	         VelocityLossRange=(X=(Min=1.000000,Max=2.000000),Y=(Min=0.500000,Max=1.000000),Z=(Min=0.500000,Max=1.000000))
00112	         Name="BulletDustEmitterC"
00113	     End Object
00114	     Emitters(2)=SpriteEmitter'XIII.BulletDustEmitter.BulletDustEmitterC'
00115	     bUseCylinderCollision=True
00116	}

End Source Code