XIII
Class BulletMetalEmitter

source: C:\XIII\XIII\Classes\BulletMetalEmitter.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Emitter
         |
         +--Engine.ImpactEmitter
            |
            +--XIII.BulletMetalEmitter
Direct Known Subclasses:None

class BulletMetalEmitter
extends Engine.ImpactEmitter

//----------------------------------------------------------- // //-----------------------------------------------------------

Source Code


00001	//-----------------------------------------------------------
00002	//
00003	//-----------------------------------------------------------
00004	class BulletMetalEmitter extends ImpactEmitter;
00005	
00006	//_____________________________________________________________________________
00007	simulated event PostBeginPlay()
00008	{
00009	//    Log(self@"PostBeginPlay");
00010	    Super.PostBeginPlay();
00011	    SpriteEmitter(Emitters[0]).ProjectionNormal = vRand();
00012	}
00013	
00014	
00015	defaultproperties
00016	{
00017	     ClientImpactSound=Sound'XIIIsound.Impacts__ImpMetal.ImpMetal__hPlayImpMet'
00018	     Begin Object Class=SpriteEmitter Name=BulletMetalEmitterA
00019	         UseDirectionAs=PTDU_Normal
00020	         ProjectionNormal=(X=1.000000,Y=1.000000,Z=0.000000)
00021	         RespawnDeadParticles=False
00022	         UseSizeScale=True
00023	         UseRegularSizeScale=False
00024	         AutomaticInitialSpawning=False
00025	         SymmetryU=True
00026	         SymmetryV=True
00027	         RandomSymmetryU=True
00028	         RandomSymmetryV=True
00029	         Initialized=True
00030	         FadeOutStartTime=0.150000
00031	         FadeInEndTime=0.100000
00032	         MaxParticles=1
00033	         StartSpinRange=(X=(Max=50.000000),Y=(Max=50.000000),Z=(Max=50.000000))
00034	         SizeScale(0)=(RelativeSize=1.000000)
00035	         SizeScale(1)=(relativetime=0.150000,RelativeSize=2.000000)
00036	         SizeScale(2)=(relativetime=0.230000,RelativeSize=0.500000)
00037	         SizeScale(3)=(relativetime=0.500000)
00038	         SizeScale(4)=(relativetime=1.000000)
00039	         StartSizeRange=(X=(Min=14.400000,Max=18.000000),Y=(Min=14.400000,Max=18.000000),Z=(Min=14.400000,Max=18.000000))
00040	         InitialParticlesPerSecond=100.000000
00041	         DrawStyle=PTDS_AlphaBlend
00042	         Texture=Texture'XIIICine.effets.impactpoing2A'
00043	         SecondsBeforeInactive=10000.000000
00044	         LifetimeRange=(Min=0.300000,Max=0.300000)
00045	         Name="BulletMetalEmitterA"
00046	     End Object
00047	     Emitters(0)=SpriteEmitter'XIII.BulletMetalEmitter.BulletMetalEmitterA'
00048	     Begin Object Class=SpriteEmitter Name=BulletMetalEmitterB
00049	         UseDirectionAs=PTDU_MoveAndViewUp
00050	         Acceleration=(Z=-80.000000)
00051	         FadeOut=True
00052	         RespawnDeadParticles=False
00053	         UseSizeScale=True
00054	         UniformSize=False
00055	         AutomaticInitialSpawning=False
00056	         Initialized=True
00057	         FadeOutStartTime=0.500000
00058	         MaxParticles=10
00059	         UseRotationFrom=PTRS_Actor
00060	         StartSizeRange=(X=(Min=0.500000,Max=1.000000),Y=(Min=5.000000,Max=20.000000),Z=(Min=0.000000,Max=0.000000))
00061	         InitialParticlesPerSecond=100.000000
00062	         DrawStyle=PTDS_Brighten
00063	         Texture=Texture'XIIICine.hjaunestatic'
00064	         SecondsBeforeInactive=10000.000000
00065	         LifetimeRange=(Min=0.050000,Max=0.300000)
00066	         StartVelocityRange=(X=(Min=100.000000,Max=200.000000),Y=(Min=-50.000000,Max=50.000000),Z=(Min=-50.000000,Max=100.000000))
00067	         VelocityLossRange=(X=(Min=1.000000,Max=5.000000),Y=(Min=1.000000,Max=1.000000),Z=(Max=1.000000))
00068	         RelativeWarmupTime=1.000000
00069	         Name="BulletMetalEmitterB"
00070	     End Object
00071	     Emitters(1)=SpriteEmitter'XIII.BulletMetalEmitter.BulletMetalEmitterB'
00072	     Begin Object Class=SpriteEmitter Name=BulletMetalEmitterC
00073	         Acceleration=(Z=5.000000)
00074	         UseColorScale=True
00075	         FadeOut=True
00076	         FadeIn=True
00077	         RespawnDeadParticles=False
00078	         SpinParticles=True
00079	         UseSizeScale=True
00080	         UseRegularSizeScale=False
00081	         AutomaticInitialSpawning=False
00082	         SymmetryU=True
00083	         SymmetryV=True
00084	         RandomSymmetryU=True
00085	         RandomSymmetryV=True
00086	         Initialized=True
00087	         ColorScale(0)=(Color=(B=176,G=176,R=176))
00088	         ColorScale(1)=(relativetime=0.500000,Color=(B=115,G=106,R=55))
00089	         ColorScale(2)=(relativetime=1.000000,Color=(B=158,G=158,R=158))
00090	         FadeOutStartTime=1.500000
00091	         FadeInEndTime=0.100000
00092	         MaxParticles=2
00093	         StartLocationRange=(Z=(Min=-5.000000,Max=5.000000))
00094	         SpinsPerSecondRange=(X=(Min=-0.200000,Max=0.200000),Y=(Min=-0.100000,Max=0.100000))
00095	         SizeScale(0)=(RelativeSize=0.100000)
00096	         SizeScale(1)=(relativetime=0.100000,RelativeSize=1.000000)
00097	         SizeScale(2)=(relativetime=1.000000,RelativeSize=1.000000)
00098	         StartSizeRange=(X=(Min=5.000000,Max=10.000000),Y=(Min=5.000000,Max=10.000000),Z=(Min=10.000000,Max=10.000000))
00099	         CenterU=0.200000
00100	         CenterV=0.200000
00101	         InitialParticlesPerSecond=10.000000
00102	         Texture=Texture'XIIICine.effets.mist3'
00103	         SecondsBeforeInactive=10000.000000
00104	         LifetimeRange=(Min=2.000000,Max=2.000000)
00105	         StartVelocityRange=(Z=(Max=-5.000000))
00106	         Name="BulletMetalEmitterC"
00107	     End Object
00108	     Emitters(2)=SpriteEmitter'XIII.BulletMetalEmitter.BulletMetalEmitterC'
00109	     bUseCylinderCollision=True
00110	}

End Source Code