|
Function Summary |
simulated |
HitWall(vector HitNormal, Actor Wall)
//_____________________________________________________________________________
|
simulated |
PostBeginPlay()
//_____________________________________________________________________________
// Set up speed
|
simulated |
ProcessTouch(Actor Other, Vector HitLocation)
//_____________________________________________________________________________
// Override ProcessTouch
|
void |
Touch(Actor Other)
//_____________________________________________________________________________
// Touching
|