XIII
Class CWndFullScreen

source: C:\XIII\XIII\Classes\CWndFullScreen.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Effects
         |
         +--XIII.CWndBase
            |
            +--XIII.CWndFullScreen
Direct Known Subclasses:None

class CWndFullScreen
extends XIII.CWndBase

//----------------------------------------------------------- // //-----------------------------------------------------------
Variables
 color FilterColor
 bool WndIsUpdate


Source Code


00001	//-----------------------------------------------------------
00002	//
00003	//-----------------------------------------------------------
00004	class CWndFullScreen extends CWndBase;
00005	
00006	var color FilterColor;
00007	var bool WndIsUpdate;
00008	
00009	event PostBeginPlay()
00010	{
00011	    Super.PostBeginPlay();
00012	    SetTimer(0.01, false);
00013	}
00014	
00015	//_____________________________________________________________________________
00016	event Timer()
00017	{
00018	    local vector CameraLocation;
00019	    local rotator CameraRotation;
00020	    local actor ViewActor;
00021	
00022	    MyHudForFX.XIIIPlayerOwner.PlayerCalcView(ViewActor,CameraLocation,CameraRotation);
00023	    MyHudForFX.CWndMat.Update( 0, 0, 255, 255, CameraLocation, CameraRotation, MyHudForFX.XIIIPlayerOwner.defaultFOV, FilterColor,0,none  );
00024		WndIsUpdate = true;
00025	//    Log("ScreenShot ----> FOV="@MyHudForFX.XIIIPlayerOwner.defaultFOV);
00026	}
00027	
00028	
00029	defaultproperties
00030	{
00031	     FilterColor=(B=255,G=200,R=200,A=100)
00032	}

End Source Code