Core.Object | +--Engine.Actor | +--Engine.Pickup | +--XIII.XIIIDecoPickup | +--XIII.ChaiseDeco
00001 //----------------------------------------------------------- 00002 // 00003 //----------------------------------------------------------- 00004 class ChaiseDeco extends XIIIDecoPickup; 00005 00006 //_____________________________________________________________________________ 00007 // no destruction of shovels 00008 function TakeDamage( int Damage, Pawn EventInstigator, vector HitLocation, vector Momentum, class<DamageType> DamageType); 00009 00010 00011 defaultproperties 00012 { 00013 InventoryType=Class'XIII.DecoChair' 00014 StaticMesh=StaticMesh'MeshObjetsPickup.chaiselight' 00015 CollisionRadius=32.000000 00016 CollisionHeight=40.000000 00017 }