Core.Object | +--Engine.Actor | +--Engine.DamageType | +--XIII.XIIIDamageType | +--XIII.DTHeadShot
00001 //----------------------------------------------------------- 00002 // 00003 //----------------------------------------------------------- 00004 class DTHeadShot extends XIIIDamageType 00005 abstract; 00006 00007 00008 defaultproperties 00009 { 00010 DeathString="%k Put some metal in %o's Head." 00011 DamageWeaponName="HEADSHOT" 00012 bDieInSilencePlease=True 00013 bCanKillStunnedCorspes=True 00014 SoundType=10 00015 }