Core.Object | +--Engine.Actor | +--Engine.DamageType | +--XIII.XIIIDamageType | +--XIII.DTShotGunned
00001 //----------------------------------------------------------- 00002 // 00003 //----------------------------------------------------------- 00004 class DTShotGunned extends XIIIDamageType 00005 abstract; 00006 00007 00008 00009 defaultproperties 00010 { 00011 DeathString="%k riddled %o full of holes." 00012 DamageWeaponName="Pump ShotGun" 00013 bCanKillStunnedCorspes=True 00014 SoundType=7 00015 }