Core.Object | +--Engine.Actor | +--Engine.DamageType | +--XIII.XIIIDamageType | +--XIII.DTSniped
00001 //----------------------------------------------------------- 00002 // 00003 //----------------------------------------------------------- 00004 class DTSniped extends XIIIDamageType; 00005 00006 00007 00008 defaultproperties 00009 { 00010 DeathString="%k needed only one bullet to get rid of %o." 00011 DamageWeaponName="Sniper Rifle" 00012 bCanKillStunnedCorspes=True 00013 SoundType=4 00014 }