XIII
Class DartFlying

source: C:\XIII\XIII\Classes\DartFlying.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Projectile
         |
         +--XIII.XIIIProjectile
            |
            +--XIII.DartFlying
Direct Known Subclasses:None

class DartFlying
extends XIII.XIIIProjectile

//----------------------------------------------------------- // //-----------------------------------------------------------
Variables
 bool Touched


Function Summary
 
simulated
HitWall(vector HitNormal, Actor Wall)
     
//event destroyed()
 
simulated
PostBeginPlay()
     
//_____________________________________________________________________________
// Set up speed
 
simulated
ProcessTouch(Actor Other, Vector HitLocation)
     
/* 
 
simulated
Timer()
     
//_____________________________________________________________________________



Source Code


00001	//-----------------------------------------------------------
00002	//
00003	//-----------------------------------------------------------
00004	class DartFlying extends XIIIProjectile;
00005	
00006	var bool Touched;
00007	//_____________________________________________________________________________
00008	// Set up speed
00009	simulated function PostBeginPlay()
00010	{
00011	    Super.PostBeginPlay();
00012	    Velocity = Vector(Rotation) * Speed;
00013	    SetTimer(0.5, false);
00014	
00015	    if ( Instigator.Base.Velocity == vect(0,0,0) )
00016	    {
00017	      MyTrail = Spawn(MyTrailClass,self,,Location);
00018	      MyTrail.Init();
00019	    }
00020	}
00021	
00022	//_____________________________________________________________________________
00023	simulated function Timer()
00024	{
00025	    SetPhysics(PHYS_Falling);
00026	}
00027	
00028	event touch(actor other)
00029	{
00030	    if (other.isa('mover'))
00031	    {
00032	      log("crashed on "@other);
00033	      destroy();
00034	      // log("touch a mover");
00035	    }
00036	    else if (other.isa('pawn'))
00037	    {
00038	      super.touch(other);
00039	    }
00040	}
00041	
00042	/* simulated function ProcessTouch(Actor Other, Vector HitLocation)
00043	{
00044	 if (other.isa('mover'))
00045	  {
00046	   destroy();
00047	   log("met a mover");
00048	  }
00049	 else
00050	  super.ProcessTouch(other,hitlocation);
00051	}  */
00052	
00053	//event destroyed()
00054	simulated function HitWall (vector HitNormal, actor Wall)
00055	{
00056	    Spawn(class'XIII.DartDecoPick',self,,location ,rotation);
00057	    log("dart is dead");
00058	    super.hitwall(HitNormal,Wall);
00059	}
00060	
00061	
00062	defaultproperties
00063	{
00064	     bSpawnDecal=False
00065	     HitSoundType=3
00066	     aVisualImpact=Class'XIII.DartInWall'
00067	     InHeadClass=Class'XIII.ProjectileInHead'
00068	     MyTrailClass=Class'XIII.TKnifeTrail'
00069	     StaticMeshName="MeshArmesPickup.BarFlechette"
00070	     Speed=800.000000
00071	     MaxSpeed=1600.000000
00072	     Damage=50.000000
00073	     DamageRadius=375.000000
00074	     MomentumTransfer=10000.000000
00075	     MyDamageType=Class'XIII.DTBladeCut'
00076	     bBounce=True
00077	     DrawType=DT_StaticMesh
00078	     LifeSpan=6.000000
00079	}

End Source Code