Core.Object | +--Engine.Actor | +--Engine.Effects | +--XIII.ProjectileInWall | +--XIII.DartInWall
00001 //----------------------------------------------------------- 00002 // 00003 //----------------------------------------------------------- 00004 class DartInWall extends ProjectileInWall; 00005 00006 00007 defaultproperties 00008 { 00009 StaticMeshName="MeshArmesPickup.BarFlechette" 00010 }