XIII
Class DecoAshTray

source: C:\XIII\XIII\Classes\DecoAshTray.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Inventory
         |
         +--Engine.Weapon
            |
            +--XIII.XIIIWeapon
               |
               +--XIII.DecoWeapon
                  |
                  +--XIII.DecoAshTray
Direct Known Subclasses:None

class DecoAshTray
extends XIII.DecoWeapon

//----------------------------------------------------------- // //-----------------------------------------------------------

Source Code


00001	//-----------------------------------------------------------
00002	//
00003	//-----------------------------------------------------------
00004	class DecoAshTray extends DecoWeapon;
00005	
00006	//    hDownSound=Sound'XIIIsound.Items__CendrierFire.CendrierFire__hCendrierFire'
00007	
00008	defaultproperties
00009	{
00010	     SFXWhenBroken=Class'XIII.DecoAshtrayImpactEmitter'
00011	     SFXWhenBrokenNotPawn=Class'XIII.DecoAshTrayDamaged'
00012	     SFXWhenBrokenNoTgt=Class'XIII.DecoAshtrayNoImpactEmitter'
00013	     fDelaySFXBroken=0.200000
00014	     hDownUnusedSound=Sound'XIIIsound.Items__AshtrayFire.AshtrayFire__hAshtrayExplo'
00015	     bHaveAltFire=True
00016	     AltAmmoName=Class'XIII.DecoAshTrayAmmo'
00017	     AltPickupAmmoCount=1
00018	     MeshName="XIIIArmes.FpsCendrierM"
00019	     FireOffset=(X=5.000000,Y=22.000000,Z=-5.000000)
00020	     AltFireOffset=(X=5.000000,Y=22.000000,Z=-5.000000)
00021	     LoadedAltFiringAnim="FireLanc"
00022	     EmptyAltFiringAnim="FireLanc"
00023	     hFireSound=Sound'XIIIsound.Items__AshtrayFire.AshtrayFire__hAshtrayFire'
00024	     hSelectWeaponSound=Sound'XIIIsound.Items__AshtrayPick.AshtrayPick__hAshtrayPick'
00025	     hAltFireSound=Sound'XIIIsound.Items__AshtrayFire.AshtrayFire__hAshtrayAltFire'
00026	     PickupClassName="XIII.AshTrayDecoPick"
00027	     PlayerViewOffset=(X=8.000000,Y=6.000000,Z=-7.000000)
00028	     AttachmentClass=Class'XIII.AshTrayAttach'
00029	     ItemName="Ash Tray"
00030	}

End Source Code