Core.Object | +--Engine.Actor | +--Engine.Emitter | +--XIII.BaseDecoEmitters | +--XIII.DecoBottleNoImpactEmitter
00001 //----------------------------------------------------------- 00002 // 00003 //----------------------------------------------------------- 00004 class DecoBottleNoImpactEmitter extends BaseDecoEmitters; 00005 00006 00007 00008 00009 defaultproperties 00010 { 00011 Begin Object Class=MeshEmitter Name=DecoBouteilleNoImpactEmitterA 00012 StaticMesh=StaticMesh'StaticExplosifs.bouteillefragment' 00013 UseMeshBlendMode=False 00014 Acceleration=(Z=-950.000000) 00015 UseCollision=True 00016 FadeOut=True 00017 RespawnDeadParticles=False 00018 SpinParticles=True 00019 DampRotation=True 00020 AutomaticInitialSpawning=False 00021 Initialized=True 00022 DampingFactorRange=(X=(Min=0.800000,Max=0.900000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.100000,Max=0.200000)) 00023 FadeOutStartTime=5.000000 00024 MaxParticles=10 00025 StartLocationOffset=(Z=50.000000) 00026 StartLocationRange=(X=(Min=-100.000000,Max=100.000000),Y=(Min=-100.000000,Max=100.000000),Z=(Min=-100.000000,Max=100.000000)) 00027 SpinsPerSecondRange=(X=(Min=-1.000000,Max=1.000000),Y=(Min=-1.000000,Max=1.000000),Z=(Min=-1.000000,Max=1.000000)) 00028 StartSpinRange=(X=(Min=-32767.000000,Max=32767.000000),Y=(Max=512.000000)) 00029 RotationDampingFactorRange=(X=(Min=0.200000,Max=0.300000),Y=(Min=0.300000,Max=0.300000),Z=(Min=0.100000,Max=0.200000)) 00030 StartSizeRange=(X=(Min=0.700000,Max=2.000000),Y=(Min=0.700000,Max=2.000000),Z=(Min=0.700000,Max=2.000000)) 00031 InitialParticlesPerSecond=50000.000000 00032 DrawStyle=PTDS_AlphaBlend 00033 SecondsBeforeInactive=10000.000000 00034 LifetimeRange=(Min=6.000000,Max=6.000000) 00035 StartVelocityRange=(X=(Min=-20.000000,Max=200.000000),Y=(Min=-100.000000,Max=100.000000)) 00036 Name="DecoBouteilleNoImpactEmitterA" 00037 End Object 00038 Emitters(0)=MeshEmitter'XIII.DecoBottleNoImpactEmitter.DecoBouteilleNoImpactEmitterA' 00039 bUnlit=True 00040 RemoteRole=ROLE_None 00041 }