XIII
Class DecoGlassShard

source: C:\XIII\XIII\Classes\DecoGlassShard.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Inventory
         |
         +--Engine.Weapon
            |
            +--XIII.XIIIWeapon
               |
               +--XIII.DecoWeapon
                  |
                  +--XIII.DecoGlassShard
Direct Known Subclasses:None

class DecoGlassShard
extends XIII.DecoWeapon

//----------------------------------------------------------- // //-----------------------------------------------------------

Function Summary
 
simulated
Fire(float Value)
     
//_____________________________________________________________________________
 
simulated
TweenDown()
     
//_____________________________________________________________________________



Source Code


00001	//-----------------------------------------------------------
00002	//
00003	//-----------------------------------------------------------
00004	class DecoGlassShard extends DecoWeapon;
00005	
00006	//_____________________________________________________________________________
00007	simulated function Fire( float Value )
00008	{
00009	    bProjectileThrown = true;
00010	    Super.Fire(0.0);
00011	}
00012	
00013	//_____________________________________________________________________________
00014	simulated function TweenDown()
00015	{
00016	    if ( bProjectileThrown )
00017	      PlayAnim('DownUsed', 1.0);
00018	    else
00019	      PlayAnim('Down', 1.0);
00020	}
00021	
00022	
00023	defaultproperties
00024	{
00025	     fDelayShake=0.000000
00026	     hDownSound=Sound'XIIIsound.Items__GlassFire.GlassFire__hGlassFire'
00027	     AmmoName=Class'XIII.DecoGlassShardAmmo'
00028	     MeshName="XIIIArmes.FpsGlasShardM"
00029	     FireOffset=(X=5.000000,Y=8.000000,Z=-7.000000)
00030	     FiringMode="FM_Throw"
00031	     ShakeMag=0.000000
00032	     shaketime=0.000000
00033	     ShakeVert=(Z=0.000000)
00034	     ShakeSpeed=(X=0.000000,Y=0.000000,Z=0.000000)
00035	     ShakeCycles=0.000000
00036	     hFireSound=Sound'XIIIsound.Items__GlassFire.GlassFire__hGlassFire'
00037	     hSelectWeaponSound=Sound'XIIIsound.Items__GlassPick.GlassPick__hGlassPick'
00038	     PickupClassName="XIII.GlassShardDeco"
00039	     PlayerViewOffset=(X=8.000000,Y=6.000000,Z=-7.000000)
00040	     ThirdPersonRelativeRotation=(Pitch=16384,Roll=16384)
00041	     AttachmentClass=Class'XIII.GlassShardAttach'
00042	     ItemName="Glass Shard"
00043	}

End Source Code