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Function Summary |
void |
AltFinish()
//_____________________________________________________________________________
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simulated |
DetachFromPawn(Pawn P)
//_____________________________________________________________________________
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void |
Finish()
//_____________________________________________________________________________
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simulated |
Fire(float Value)
//_____________________________________________________________________________
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string |
GetAmmoText(out int)
//_____________________________________________________________________________
// ELR Text to be displayed in HUD
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void |
GiveTo(Pawn Other)
//_____________________________________________________________________________
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simulated |
LocalFire()
//_____________________________________________________________________________
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void |
NewWeaponNotify(Pawn Other)
//_____________________________________________________________________________
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Weapon |
NextWeapon(Weapon CurrentChoice, Weapon CurrentWeapon) |
Weapon |
PrevWeapon(Weapon CurrentChoice, Weapon CurrentWeapon)
//_____________________________________________________________________________
// Deco Weapon always are best weapons to change to (not allowed to stay in inv anyway)
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void |
ProjectileAltFire()
//_____________________________________________________________________________
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