XIII
Class FGrenadAmmo

source: C:\XIII\XIII\Classes\FGrenadAmmo.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Inventory
         |
         +--Engine.Ammunition
            |
            +--XIII.XIIIAmmo
               |
               +--XIII.XIIIProjectilesAmmo
                  |
                  +--XIII.FGrenadAmmo
Direct Known Subclasses:None

class FGrenadAmmo
extends XIII.XIIIProjectilesAmmo

//----------------------------------------------------------- // //-----------------------------------------------------------

Function Summary
 void SpawnProjectile(vector Start, rotator Dir)
     
//_____________________________________________________________________________
// Executed on server, need ProjectileLifeTime from client



Source Code


00001	//-----------------------------------------------------------
00002	//
00003	//-----------------------------------------------------------
00004	class FGrenadAmmo extends XIIIProjectilesAmmo;
00005	
00006	//_____________________________________________________________________________
00007	// Executed on server, need ProjectileLifeTime from client
00008	function SpawnProjectile(vector Start, rotator Dir)
00009	{
00010	    local XIIIProjectile XP;
00011	
00012	    if (AmmoAmount > 0)
00013	      AmmoAmount -= 1;  // Fire
00014	    else
00015	      return;  // Empty Shot
00016	    XP = XIIIProjectile(Spawn(ProjectileClass,owner,,Start,Dir));
00017	
00018	    if ( XP != none )
00019	    {
00020	      XP.SetImpactNoise(SoftImpactNoise, ImpactNoise);
00021	      if ( Pawn(Owner).IsPlayerPawn() )
00022	        FGrenadFlying(XP).fLifeTime = FGrenadB(Pawn(Owner).Weapon).ProjectileLifeTime - Level.TimeSeconds;
00023	
00024	      //SOUTHEND Set the projectile so it will spawn a viewport just before the explosion
00025	      if (FGrenadFlying(XP).fLifeTime>0.5)
00026	        FGrenadFlying(XP).SetPreExplosion(FGrenadFlying(XP).fLifeTime-0.5);
00027	    }
00028	}
00029	
00030	//    PickupClass=class'FGrenadPick'
00031	
00032	
00033	defaultproperties
00034	{
00035	     fThrowDelay=0.130000
00036	     MaxAmmo=15
00037	     AmmoAmount=1
00038	     ProjectileClass=Class'XIII.FGrenadFlying'
00039	     ImpactNoise=6.300000
00040	     SoftImpactNoise=6.300000
00041	     PickupClassName="XIII.FGrenadPick"
00042	     ItemName="FRAG. GRENADE"
00043	}

End Source Code