Core.Object | +--Engine.Actor | +--Engine.InventoryAttachment | +--XIII.FirstPersonMuzzleFlash
00001 //----------------------------------------------------------- 00002 // 00003 //----------------------------------------------------------- 00004 class FirstPersonMuzzleFlash extends InventoryAttachment; 00005 00006 //_____________________________________________________________________________ 00007 simulated event PostBeginPlay() 00008 { 00009 Super(Actor).PostBeginPlay(); 00010 } 00011 00012 00013 00014 defaultproperties 00015 { 00016 bAcceptsProjectors=False 00017 bTearOff=True 00018 bUnlit=True 00019 DrawType=DT_StaticMesh 00020 StaticMesh=StaticMesh'StaticExplosifs.MuzzleFlash_NMI' 00021 Style=STY_Translucent 00022 }