XIII
Class FusilChasseAttach

source: C:\XIII\XIII\Classes\FusilChasseAttach.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.InventoryAttachment
         |
         +--Engine.WeaponAttachment
            |
            +--XIII.XIIIWeaponAttachment
               |
               +--XIII.FusilChasseAttach
Direct Known Subclasses:None

class FusilChasseAttach
extends XIII.XIIIWeaponAttachment

//----------------------------------------------------------- // //-----------------------------------------------------------

Source Code


00001	//-----------------------------------------------------------
00002	//
00003	//-----------------------------------------------------------
00004	class FusilChasseAttach extends XIIIWeaponAttachment;
00005	
00006	//    RelativeRotation=(Roll=32768)
00007	//    DrawType=DT_Mesh
00008	//    Mesh=Mesh'XIIIArmes.FChasseM'
00009	
00010	
00011	defaultproperties
00012	{
00013	     bMuzzleRandRotation=False
00014	     MuzzleClass=Class'XIII.MFLargeAttach'
00015	     MuzzleOffset=(X=85.000000,Y=-4.000000,Z=1.800000)
00016	     MuzzleRotationOffset=(Pitch=7000)
00017	     TraceClass=Class'XIII.ShotGunBTrail'
00018	     TraceFrequency=1.000000
00019	     WeaponClass=Class'XIII.FusilChasse'
00020	     WeaponThirdPersonRelativeRotation=(Pitch=7000)
00021	     ClientImpactNb=5
00022	     AltFiringMode="FM_ShotGunAlt"
00023	     hFireSound=Sound'XIIIsound.Guns__GunFire.GunFire__hGunFire'
00024	     hAltFireSound=Sound'XIIIsound.Guns__ShotFireAlt.ShotFireAlt__hShotFireAlt'
00025	     hReloadSound=Sound'XIIIsound.Guns__GunRel.GunRel__hGunRel'
00026	     StaticMeshName="MeshArmesPickup.FChasse"
00027	     DrawType=DT_StaticMesh
00028	}

End Source Code