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Function Summary |
string |
GetAmmoText(out int)
//_____________________________________________________________________________
// ELR Text to be displayed in HUD
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Name |
GetBaseWeaponBone()
//_____________________________________________________________________________
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bool |
HasAltAmmo()
//_____________________________________________________________________________
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simulated |
PlayFiring()
//_____________________________________________________________________________
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float |
RateSelf()
//_____________________________________________________________________________
// FRD
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void |
TraceFire(float Accuracy, float YOffset, float ZOffset)
//_____________________________________________________________________________
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