XIII
Class FusilPompeAttach

source: C:\XIII\XIII\Classes\FusilPompeAttach.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.InventoryAttachment
         |
         +--Engine.WeaponAttachment
            |
            +--XIII.XIIIWeaponAttachment
               |
               +--XIII.FusilPompeAttach
Direct Known Subclasses:None

class FusilPompeAttach
extends XIII.XIIIWeaponAttachment

//----------------------------------------------------------- // //-----------------------------------------------------------

Source Code


00001	//-----------------------------------------------------------
00002	//
00003	//-----------------------------------------------------------
00004	class FusilPompeAttach extends XIIIWeaponAttachment;
00005	
00006	
00007	defaultproperties
00008	{
00009	     bMuzzleRandRotation=False
00010	     ShellEffectOffset=(Y=5.000000,Z=10.000000)
00011	     ShellFirstPersonOffset=(X=7.000000,Y=3.000000,Z=1.000000)
00012	     fShellDelay=1.000000
00013	     MuzzleClass=Class'XIII.MFShotGun'
00014	     MuzzleOffset=(X=77.000000,Y=-4.000000,Z=2.500000)
00015	     MuzzleRotationOffset=(Pitch=7000)
00016	     TraceClass=Class'XIII.ShotGunBTrail'
00017	     TraceFrequency=1.000000
00018	     WeaponClass=Class'XIII.FusilPompe'
00019	     WeaponThirdPersonRelativeRotation=(Pitch=7000)
00020	     ClientImpactNb=5
00021	     AltFiringMode="FM_ShotGunAlt"
00022	     hFireSound=Sound'XIIIsound.Guns__ShotFire.ShotFire__hShotFire'
00023	     hAltFireSound=Sound'XIIIsound.Guns__ShotFireAlt.ShotFireAlt__hShotFireAlt'
00024	     hReloadSound=Sound'XIIIsound.Guns__ShotRel.ShotRel__hShotRel'
00025	     StaticMeshName="MeshArmesPickup.Pompe"
00026	     DrawType=DT_StaticMesh
00027	}

End Source Code