Core.Object | +--Engine.Actor | +--Engine.Inventory | +--Engine.Armor | +--XIII.GiletMk1
00001 //----------------------------------------------------------- 00002 // 00003 //----------------------------------------------------------- 00004 class GiletMk1 extends Armor; 00005 00006 00007 00008 defaultproperties 00009 { 00010 ArmorAbsorption=90 00011 ProtectedArea=LOC_Body 00012 BoneToAttach="X Spine1" 00013 PickupClassName="XIII.GiletMk1Pick" 00014 Charge=100 00015 ThirdPersonRelativeLocation=(X=8.500000,Y=-4.000000) 00016 ThirdPersonRelativeRotation=(Pitch=-16384) 00017 AttachmentClass=Class'XIII.ArmorAttachment' 00018 ItemName="Gilet Pare-balle type 1" 00019 }