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Function Summary |
simulated |
AltFire(float value)
//_____________________________________________________________________________
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void |
DropFrom(vector StartLocation)
//_____________________________________________________________________________
// Toss this weapon out
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simulated |
Fire(float value)
//_____________________________________________________________________________
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string |
GetAmmoText(out int)
//_____________________________________________________________________________
// ELR Text to be displayed in HUD
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bool |
HasAltAmmo()
//_____________________________________________________________________________
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float |
RateSelf()
//_____________________________________________________________________________
// FRD
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void |
ServerSetProjectileLifeTime(bool bAlt)
//_____________________________________________________________________________
// Replicate to server because projectiles spawned need their life time
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simulated |
UnFire(float value)
//_____________________________________________________________________________
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