Core.Object | +--Engine.Actor | +--Engine.Emitter | +--Engine.ImpactEmitter | +--XIII.H2HDustEmitter
00001 //----------------------------------------------------------- 00002 // 00003 //----------------------------------------------------------- 00004 class H2HDustEmitter extends ImpactEmitter; 00005 00006 //_____________________________________________________________________________ 00007 simulated event PostBeginPlay() 00008 { 00009 Super.PostBeginPlay(); 00010 SpriteEmitter(Emitters[0]).ProjectionNormal = vRand(); 00011 } 00012 00013 00014 00015 defaultproperties 00016 { 00017 Begin Object Class=SpriteEmitter Name=H2HDustEmitterA 00018 UseDirectionAs=PTDU_Normal 00019 ProjectionNormal=(X=1.000000,Y=1.000000,Z=0.000000) 00020 FadeOut=True 00021 FadeIn=True 00022 RespawnDeadParticles=False 00023 SpinParticles=True 00024 UseSizeScale=True 00025 UseRegularSizeScale=False 00026 AutomaticInitialSpawning=False 00027 Initialized=True 00028 FadeOutStartTime=0.150000 00029 FadeInEndTime=0.100000 00030 MaxParticles=1 00031 StartSpinRange=(X=(Max=50.000000),Y=(Max=50.000000),Z=(Max=50.000000)) 00032 SizeScale(0)=(RelativeSize=1.000000) 00033 SizeScale(1)=(relativetime=0.150000,RelativeSize=2.000000) 00034 SizeScale(2)=(relativetime=0.230000,RelativeSize=0.500000) 00035 SizeScale(3)=(relativetime=0.500000) 00036 SizeScale(4)=(relativetime=1.000000) 00037 StartSizeRange=(X=(Min=12.000000,Max=15.000000),Y=(Min=12.000000,Max=15.000000),Z=(Min=12.000000,Max=15.000000)) 00038 InitialParticlesPerSecond=100.000000 00039 DrawStyle=PTDS_AlphaBlend 00040 Texture=Texture'XIIICine.effets.impactpoing2A' 00041 SecondsBeforeInactive=10000.000000 00042 LifetimeRange=(Min=0.300000,Max=0.300000) 00043 Name="H2HDustEmitterA" 00044 End Object 00045 Emitters(0)=SpriteEmitter'XIII.H2HDustEmitter.H2HDustEmitterA' 00046 }