XIII
Class HeadShotSFXTrigger

source: C:\XIII\XIII\Classes\HeadShotSFXTrigger.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Triggers
         |
         +--XIII.XIIITriggers
            |
            +--XIII.HeadShotSFXTrigger
Direct Known Subclasses:None

class HeadShotSFXTrigger
extends XIII.XIIITriggers

//----------------------------------------------------------- // //-----------------------------------------------------------
Variables
 color FilterColor
 Material FilterTexture
 float HighLight


Function Summary
 void Trigger(Actor Other, Pawn EventInstigator)
     
//____________________________________________________________________
// Triggered by a character when dying, check if died by requireed cond then spawn CWndHeadShot



Source Code


00001	//-----------------------------------------------------------
00002	//
00003	//-----------------------------------------------------------
00004	class HeadShotSFXTrigger extends XIIITriggers;
00005	
00006	var() color FilterColor;
00007	var() float HighLight;
00008	var() Material FilterTexture;
00009	
00010	//____________________________________________________________________
00011	// Triggered by a character when dying, check if died by requireed cond then spawn CWndHeadShot
00012	function Trigger( actor Other, pawn EventInstigator )
00013	{
00014	    // Other = Dead, EventInstigator = Killer
00015	    Local XIIIPawn XP;
00016	    Local CWndHeadShot CWnd;
00017	
00018	    if ( !EventInstigator.IsPlayerPawn() )
00019	      return;
00020	
00021	    XP = XIIIPawn(Other);
00022	    DebugLog("HeadShotSFXTrigger by "$XP$" HitDamageType="$XP.HitDamageType);
00023	    if ( (XP == none) || (XP.HitDamageType != class'DTHeadShot') )
00024	      return;
00025	
00026	    XP = XIIIPlayerPawn(EventInstigator);
00027	    if ( XIIIBaseHUD(XIIIPlayerController(XP.Controller).MyHud).HudDlg != none )
00028	      return;
00029	    XIIIBaseHUD(XIIIPlayerController(XP.Controller).MyHud).EraseLowPriorityCartoonWindows();
00030	    if ( CWnd != none )
00031	        CWnd.Destroy();
00032	    CWnd = Spawn(class'XIII.CWndHeadShot',XP);
00033	    if ( CWnd != none )
00034	    {
00035	      CWnd.Killed = XIIIPawn(Other);
00036	      CWnd.MyHudForFX = XIIIBaseHUD(XIIIPlayerController(XP.Controller).MyHud);
00037	      CWnd.FilterColor = FilterColor;
00038	      CWnd.HighLight = HighLight;
00039	      CWnd.FilterTexture = FilterTexture;
00040	      CWnd.Timer();
00041	      DebugLog("HeadShotSFXTrigger NewCWnd"@CWnd);
00042	    }
00043	//    Destroy(); // now this can be triggered several times
00044	}
00045	
00046	
00047	
00048	defaultproperties
00049	{
00050	     FilterColor=(G=116,R=244,A=150)
00051	     HighLight=0.300000
00052	}

End Source Code