Core.Object | +--Engine.Actor | +--Engine.Decoration | +--XIII.HookPoint
HookNavPoint
ClimbableHookNavPoint
float
RopeLength
00001 //----------------------------------------------------------- 00002 // 00003 //----------------------------------------------------------- 00004 class HookPoint extends Decoration; 00005 00006 var() float RopeLength; // Length of the rope if we do hook on it 00007 var() HookNavPoint ClimbableHookNavPoint; 00008 00009 00010 00011 defaultproperties 00012 { 00013 RopeLength=10000.000000 00014 bStatic=False 00015 bHidden=True 00016 bCollideActors=True 00017 bCollideWorld=True 00018 bProjTarget=True 00019 bCanSeeThrough=True 00020 bCanShootThroughWithRayCastingWeapon=True 00021 DrawType=DT_Sprite 00022 Texture=Texture'Engine.S_Teleport' 00023 CollisionRadius=60.000000 00024 CollisionHeight=60.000000 00025 }