|
Function Summary |
simulated |
Explode(vector HitLocation, vector HitNormal)
//_____________________________________________________________________________
// Maybe use this for the hook to destroy the link when DeActivated.
|
simulated |
HitWall(vector HitNormal, Actor Wall)
//_____________________________________________________________________________
// & Override HitWall
|
simulated |
PostBeginPlay()
//_____________________________________________________________________________
// Set up speed
|
simulated |
ProcessTouch(Actor Other, Vector HitLocation)
//_____________________________________________________________________________
// Override ProcessTouch
|