|
Function Summary |
simulated |
AltFire(float Value)
//_____________________________________________________________________________
|
void |
CauseAltFire()
//_____________________________________________________________________________
|
string |
GetAmmoText(out int)
//_____________________________________________________________________________
// ELR Text to be displayed in HUD
|
Name |
GetBaseWeaponBone()
//_____________________________________________________________________________
|
bool |
HasAltAmmo()
//_____________________________________________________________________________
|
float |
RateSelf()
//_____________________________________________________________________________
// FRD
|
simulated |
RumbleFX()
//_____________________________________________________________________________
|
void |
ServerAltFire()
//_____________________________________________________________________________
|
simulated |
UnFire(float Value)
//_____________________________________________________________________________
|