XIII
Class LethalVolume

source: C:\XIII\XIII\Classes\LethalVolume.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.Brush
         |
         +--Engine.Volume
            |
            +--XIII.LethalVolume
Direct Known Subclasses:None

class LethalVolume
extends Engine.Volume

//----------------------------------------------------------- // //-----------------------------------------------------------
Variables
 string LethalVolumeGameOverTypes[3]
 LethalVolPointOfView PointOfViewWhenFalling
 enum eLVGameOver


Function Summary
 void Touch(Actor Other)
     
//_____________________________________________________________________________



Source Code


00001	//-----------------------------------------------------------
00002	//
00003	//-----------------------------------------------------------
00004	class LethalVolume extends Volume;
00005	
00006	VAR() enum eLVGameOver
00007	{
00008	  GO_Falling,
00009	  GO_Killed,
00010	  GO_GoalIncomplete,
00011	} GameOverType;
00012	VAR() LethalVolPointOfView PointOfViewWhenFalling;
00013	
00014	VAR string LethalVolumeGameOverTypes[3];
00015	
00016	//_____________________________________________________________________________
00017	auto STATE() WaitForTouch
00018	{
00019	    function Touch (actor Other)
00020	    {
00021	//		Log(self@"touched by"@other);
00022	    if ( (XIIIPlayerPawn(Other) != none) && !XIIIPlayerPawn(Other).bIsDead )
00023	    {
00024	      Level.Game.EndGame( XIIIPlayercontroller(XIIIPlayerPawn(Other).controller).PlayerReplicationInfo, LethalVolumeGameOverTypes[GameOverType] );
00025	      XIIIPlayerPawn(Other).PlayDying(class'DTSuicided', vect(0,0,0));
00026	    }
00027	    }
00028	}
00029	
00030	STATE() TriggerTurnOn
00031	{
00032	    EVENT Trigger( actor Other, pawn EventInstigator )
00033	    {
00034	      GotoState('WaitForTouch');
00035	    }
00036	}
00037	
00038	
00039	
00040	defaultproperties
00041	{
00042	     GameOverType=GO_Killed
00043	     LethalVolumeGameOverTypes(0)="PlayerFalling"
00044	     LethalVolumeGameOverTypes(1)="PlayerKilled"
00045	     LethalVolumeGameOverTypes(2)="GoalIncomplete"
00046	     InitialState="WaitForTouch"
00047	}

End Source Code