XIII
Class M16Attach

source: C:\XIII\XIII\Classes\M16Attach.uc
Core.Object
   |
   +--Engine.Actor
      |
      +--Engine.InventoryAttachment
         |
         +--Engine.WeaponAttachment
            |
            +--XIII.XIIIWeaponAttachment
               |
               +--XIII.M16Attach
Direct Known Subclasses:None

class M16Attach
extends XIII.XIIIWeaponAttachment

//----------------------------------------------------------- // //-----------------------------------------------------------

Source Code


00001	//-----------------------------------------------------------
00002	//
00003	//-----------------------------------------------------------
00004	class M16Attach extends XIIIWeaponAttachment;
00005	
00006	
00007	
00008	defaultproperties
00009	{
00010	     bSpawnShells=True
00011	     bMuzzleRandRotation=False
00012	     ShellEffectOffset=(X=-10.000000,Y=1.000000,Z=5.000000)
00013	     ShellFirstPersonOffset=(X=7.000000,Y=3.000000,Z=1.000000)
00014	     MuzzleClass=Class'XIII.MFM16Attach'
00015	     MuzzleOffset=(X=71.500000,Y=-4.000000,Z=4.350000)
00016	     MuzzleRotationOffset=(Pitch=7000)
00017	     TraceClass=Class'XIII.BulletTrail'
00018	     TraceFrequency=0.200000
00019	     WeaponClass=Class'XIII.m16'
00020	     WeaponThirdPersonRelativeRotation=(Pitch=7000)
00021	     FiringMode="FM_M16"
00022	     AltFiringMode="FM_ARAlt"
00023	     hFireSound=Sound'XIIIsound.Guns__M16Fire.M16Fire__hM16Fire'
00024	     hAltFireSound=Sound'XIIIsound.Guns__M16Fire.M16Fire__hM16GrenadeFire'
00025	     hReloadSound=Sound'XIIIsound.Guns__M16Rel.M16Rel__hM16Rel'
00026	     StaticMeshName="MeshArmesPickup.M16"
00027	     DrawType=DT_StaticMesh
00028	}

End Source Code