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Function Summary |
simulated |
AltFire(float Value)
//_____________________________________________________________________________
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void |
Finish()
//_____________________________________________________________________________
// Finish a sequence
|
simulated |
Fire(float Value)
//_____________________________________________________________________________
|
string |
GetAmmoText(out int)
//_____________________________________________________________________________
// ELR Text to be displayed in HUD
|
Name |
GetBaseWeaponBone()
//_____________________________________________________________________________
|
bool |
HasAltAmmo()
//_____________________________________________________________________________
|
simulated |
PlayFiring()
//_____________________________________________________________________________
|
float |
RateSelf()
//_____________________________________________________________________________
// FRD
|
void |
ServerAltFire()
//_____________________________________________________________________________
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void |
ServerFire()
//_____________________________________________________________________________
|