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Function Summary |
void |
GiveTo(Pawn Other)
//_____________________________________________________________________________
// Give this inventory item to a pawn.
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bool |
HandlePickupQuery(Pickup Item)
//_____________________________________________________________________________
// ELR OverRide HandlePickupQuery to allow multiple possession of same class
// Only Return True if we are not allowed multiple possession of the same class
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Powerups |
NextItem(Powerups CurrentChoice, Powerups CurrentItem)
//_____________________________________________________________________________
// Find the next Item (using the Inventory group)
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simulated |
UseMe()
//_____________________________________________________________________________
// ELR CauseEvent
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simulated |
UseMeQuick(XIIIPlayerController XPC)
//_____________________________________________________________________________
// ELR CauseEvent
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simulated |
UsedUp()
//_____________________________________________________________________________
// This is called when a usable inventory item has used up it's charge.
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simulated |
UsedUpNoChange()
//_____________________________________________________________________________
// This is called when a usable inventory item has used up it's charge.
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